On to the game I put on last Saturday morning. As you have seen I have building those dhows for this event and upgrading my gunboats. And putting on a game with all this stuff you of course have to drive. So from Denver to Metairie I went. It was a very nice drive with a stop in Tulsa (for work) and then in Shreveport before I met up with my friends to hit the WWII museum on Thursday.
So spending the first evening going out to Bourbon Street and having a great dinner the rest of the time was spent playing in various battles. The two I played in and had a great time in both was the Zanzabari must go! by Dwight Jones and Charasiab by Ethan Reif. Great battles and a lot of fun. I am sure they will both be putting out an AAR soon.
A word about terrain. I wanted to thank Bill Daniel at Gamer Garage here in Denver who makes some pretty amazing terrain. The mud forts and hills you see in my game are from him. If anyone would like to order anything let me know.
The water I used were Lowes 18" adhesive floor tiles (Aspen Gray) stuck down on 3'x3' MDF boards. A little heavy but still very easy to transport.
The rules we used were the 20th anniversay TSAF (available at http://www.sergeants3.com) by the late and will be sorely missed Larry Brom and Boilers and Breechloaders by Patrick Wilson (available at http://fauxtoys.com/tvag/).
We all know TSAF so I will not comment on those. I would like to say a few words about Boilers and Breechloaders (B&B).
When using both TSAF and B&B for these sort of battles the sequence of events has you doing all the water combat first then moving to the land battle. In B&B you use a separate activation deck as you do in TSAF. The difference there is that you have a sequence you must follow when your boat or ship is selected. You basically perform all of your actions then move to the next card. Gun combat uses a d20 but the gun combat charts are little different than TSAF. You have three ranges that will change your chances of getting a hit along with some modifiers. Ships morale can also be effected and as you take hull hits you roll to see if a critical hit is scored. When you get on the Critical hit table then things can go very wrong. A whole lot of fun. All very easy to learn, they are fast and I think they provide a good feel for the period. Oh by the way I did received the most Hollywood like game at the Con! Pretty cool.
And be sure to go to Historicon next year (2016). They are planning a TSAF event in dedication of Larry. I will be there!
Well let's get on to the battle. I have captioned all of the pictures. I hope you enjoy them. Thanks to Jeff Baumal for taking so many pictures.
Last Stand Dan