Showing posts with label Song of Drums and Shakos. Show all posts
Showing posts with label Song of Drums and Shakos. Show all posts

Wednesday, September 18, 2013

RECRUITS - Great time!

Lee's Summit High School - Recruits!
Doug and I just returned from Recruits in Kansas City.  The drive took a little over 9 hours but the I70 drive as you may know is pretty straight and flat.  Doug brought along an Audio book about the Mongol Empire.  It really made the time move along.  A couple of fuel and food stops on the way and we were in Kansas.  We stayed at a Fairfield Marriott about 2 miles from Lee's Summit High School.  It was a very nice place to stay with everything you needed between us and the School facility, i.e., restaurants, stores, markets, etc.

We were more than pleased with the whole trip.  This Con felt larger than our local events here in Denver.  I have to say what really made this Con was the hospitality of the Staff and all the people we met.  I can't wait to go back.

Nick Wilkowski coordinates Recruits.  Nick and his staff were so helpful.  The whole event was very well coordinated.  By the way, signing up games for the event was effortless.  Whoever handles their website and signup forms needs a pat on the back and our event leaders here in Colorado should take note.  Besides the registration staff they had members on the floor making sure all of the games were moving along and the Game Masters were taken care of.  They also had a snack bar at the Gym entrance which served up pizza, hot dogs, cookies, drinks, etc.

Nice Snack Bar
Entrance to Gym straight ahead
Recruits is scheduled in 3 hour sessions.  So they had Sessions 1 through 7 from Friday Evening to Sunday morning/afternoon.  They suggested that if your game took more then 3 hours simply sign up for the next session to make sure you had enough time.  So Doug and I ran Bolt Action in Sessions 1, 2 and 7 and an SDS Napoleonic in 5 and 6.  Well we did one SDS in 5 and Bolt Action again in 6.  Everyone had a blast.

Surrounded by Dealers 
Friday Afternoon setup 
The entry fee was $5 for the entire weekend.  There was no fuss with tickets and what events were open of closed, etc.  You simply showed up at the event and played.  I didn't see many people held out of any games.  The whole process was well coordinated.

The gaming tables took up the entire Basketball Gym with the dealer tables all around the edges.  It was a perfect setting playing your battles and able to get up between turns and walk up to a local dealer.  I was looking for the 40k guys so walked around a bit.  I noticed people going down one floor which basically is below the floor we were on.  Well, there they were, the 40K tourney in all its glory.  A very large space and couple of dealers that focused on Sci Fi were also there.  Very nice setup.

Tables starting to fill
As you know they used to have Spring and Fall Recruits but have decided to makes this a larger event and concentrate on the one.  As this event gets larger they will probably invite more Dealers to attend.  I know Bill Daniel and John Wharrier have been trying to get more of us from CMH to attend and now I can see why.  I mentioned to Nick that I would definitely be coming back and hopefully in force with more CMH and CSGA players playing and putting on games.  He also mentioned to bring stuff to sell.  He had a good point because he mentioned that they see a lot of the same stuff year after year.  We have the same situation so it would be great to inject different items for sale and trade from our clubs.

We did run into Bill Daniel and Todd Pressley.  It was great seeing them there.  And I met many new friends!  Dave Franklin, Bill Cauble, Larry Armin, Geoff McHarg, Phil Flores, Conrad, Mark Lueckenhoff, Jim Finneran to name a few.  It was so good to meet all of you!  I know we will be in touch and will be throwing dice with each other again soon.

I put on a Bolt Action Demonstration Game.  The board build was on my last post if you want to check it out.  We had a lot people interested in playing Bolt Action.  Jim on his demonstration boards and my battle board always had players throughout the Con throwing down dice, asking questions and really, everyone picking it up pretty fast.

So that is it in a nutshell.  Hope you enjoy the pictures.


Swashbucklers!  By Jeff "Gully" Gullion
Wind in the Wires (WWI)  by Steve, Ed and Chris
Freeblades by Jon Cleaves (Todd and Bill were in this battle)

Steampunk Battle by Jason and Kim Wilborn
Todd
Lobositz by Mark Pretzel (Geoff, Doug, Dave and Conrad)
Bolt Action - Jim teaching a demo game
Jim introducing more players to Bolt Action while the previous "class"
went on to play on his excellent Tarawa Board.
Pirates! - Raid on the Spanish Main by "Gully"

More of this excellent setup!
French and Indian War by Chris Cluckey - Beautiful Terrain!!
54mm figures fighting on this work of art Terrain.
More views
French Indian War
Great job Chris!

Boxer Rebellion by Bob Davis
Bolt Action (Todd, Geoff, Dave, Doug, Bill) We had a lot of fun!
Jim's beautiful Tarawa Board.  Marines taking the beach working their
way to the command bunker!  I also played a couple of games on his table.
More Bolt Action!






Wednesday, August 14, 2013

Recruits (13 - 15 September) in Kansas City

I just wanted to let you know that a bunch of CMH members are driving to Recruits this year.  Many of us have been there before.  I have not and looking forward to playing and putting on some games.  Doug Wildfong and I are going to put on a Bolt Action and Song of Drums and Shako's demonstration games.

The first event will be "Skirmish Actions in Italy - 1943."  This will be our Bolt Action game on a new board I will be building.  We will be pitting the Americans against the Germans and will use the same demo style system as I experienced at Historicon.  Step up play a turn or two, stay if you like, no problem if you can't.  I have a feeling that once they sit down they will not leave.  

So besides introducing new players to Bolt Action I hope to interest some into Naploeonic skirmish.  Our next event is "Skirmish around Vimeiro, Spain, 1808" that will cover some bloody skirmish actions during the Peninsular campaign.

These rules are written by Sergio Lalisicia and are a set of Nappy Skirmish that brings a new twist to skirmish combat in this period. Our club has played them and everyeone that did too a liking to them.  We even put on a Campaign a year ago where everyone played their "squad" in a series of battles which gained them, if the survived, new skills to their troops.  should be allot of fun. 

I hope to see you at Recruits next month.  I am also looking forward to some serious BBQ.  If anyone has any suggestions please post them here!  

Thanks,

Dan

Recruits website:    http://recruits.mtswebsites.com/Events.php


Tuesday, May 1, 2012

SDS Campaign - Vimeiro Completed


1808 Vimeiro

"The first French attack was launched against Vimeiro Hill. The brigades advancing in columns and screened by Skirnishers, gradually pushed the thick British skirmishing line back from the foot of the ridge."

So it's written in the history books, the French were defeated at Vimeiro but this is where our campaign takes place, between the columns and lines of the advancing French and defending allies.

Each squad moving into the skirmish lines fighting their individual battles.  French, British, Germans, Spanish, Portuguese and even the Irish all taking arms to destroy the enemies will to fight.

As history would have it the French were not successful at Vimeiro and this battle started the French pull out of Portugal.  



The books tell us of the Vimeiro ridge and the British defense so the campaigns were all fought with the Ridge in sight but with the skirmishes taking place in front of the ridge.  These skirmishes were also fought around the rocks, trees, farms and fields.

Each Skirmish Leader and his squad all have their own stories to tell.   We watched the battles unfold and witnessed so many tragic, unlucky and some very  humorous events.  I saw individual figures take the impossible long shots that took their targets down.  We saw Grenadiers wade into Melee and dealt out some "hurt."  We watched squads run off the field after their Officer was taken to ground and then getting the Bayonet.  Some witnessed Dragoon Charges that were stopped dead in their tracks, and lonely drummers taking on Veteran troops and killing them.  There was a melee taking place in windows to no effect and saw others hiding behind walls daring the enemy to charge them.  

We pretty much seen it all and just about every difficult situation that could have came up for a rules interpretation.  But overall I was pleased with the results and how everyone took to the rules, painted up their squads and took their place in the skirmish line. 

Thanks for everyone that played in the first phase of the SDS Campaign.  Tony and I are going to make some changes to the Campaign Points system.  We have noticed that the points are too easy to collect and hence seeing very powerful troops too early in the campaign.  So standby for our changes as we move into the next phase of the campaign in June.

So here is the list of the battle scores and the Skirmish Leaders.  Congratulations to all that participated.  We have a tie for the leaders so far.  Dave M. and Matt G., nice job!  But again its not how many points you have at this stage, is how many you have when the War is over.  If you add up the totals the French have won the Skirmish battle with 341 points versus the allies 311.  So the Skirmish Campaign favors the French for now.  There is plenty of time to catch up and plenty of room for more players.  

We will be looking forward to Talavera!




Vimeiro 1808 (Portugal)
  1. Dave M. scored a big 63 points with his French Young Guard in his skirmish actions. Nice Job! (21/32)
  2. Matt G. also scored 63 points skilllfully leading his French Legere (30/33)
  3. Matt V. scored a solid 58 points battling with his cool headed Veteran French Grenadiers (22 + 23)
  4. Rick S. came on the field with his Highlanders and causing 57 points of destruction on the French (21/36)
  5. Bob T., of Scottish stock, led his tough Highlanders to a score of 54 points (25/29)
  6. Nate F. fielding his new French Ligne "column" took them into the field against the Brits and scored 51 points (23/28)
  7. Jeff C.'s Armstrongs Rifles scored a decent 49 points (26/23)
  8. Ben S. skillfully and aggresively led his new Kings German Legion, fought hard and scored 47 points! (22/25)
  9. Eric E.'s 60th Light Infantry (Royal Americans) joined in the heavily fought Skirmish battles to repel the French in both of their battles for a total of 46 points (19 + 27)
  10. Nate F. presented his new Legere against some British Lights and Rifles and came up with 43 points (27/16)
  11. Andrew G. brought out the Rifles and scored 33 points (17/33)
  12. Dan G. fielding some Legere scored a low 22 points (15/7)
  13. Tony F. tried taking out his Dragoons for a skirmish and scored a respectable 22 points in a single action
  14. Greg S. went in and took on some cowardly British Rifles with his Irish Brigade and still managed a tough 19 points.
  15. John W. marched on the field with Bagpipes blaring and scored 18 points.
  16. Tony F. took out his Portuguese and came away with 7 points in their one battle




Sunday, March 4, 2012

Drums and Shakos Large Battle (First Battle)

Yesterday I had my first battle of Drums and Shakos Large Battle (DSLB).  Matt and I usually pick up a new set of rules and get a couple of play tests completed which would allow us to introduce others to something different.  These are the rules written by Sergio Laliscia who also wrote Song of Drums and Shakos (SDS) Skirmish.  

I wasn't able to read the rules before our battle due so my travel schedule to the brunt of running the battle fell on Matt.  But like Sergio's rules, they are fast to learn but I have to say that if you haven't tried this set you will want to give it a try.  It steers away from our traditional rule sets a bit and I really think you will like the feel of the system.  

Of course Matt and I did a few things wrong but after playing our first battle and then going home to review the rules we are anxious to throw down our next battle next week.  In addition, I was also able to join Lamont and Bernie at the CSGA Saturday night meeting.  Yup, I got to play in two games in the same day at two locations and I can say that I have learned a lot!


French moving to defend the hill.
Matt had setup a battle with forces pretty much equal without all of the special rules in order for us to get the mechanics down.  Here  you can see the French with a Brigade around the hill with the Reserves coming up in a long column from the rear.  We had another Brigade on the French Right.

This is a 15mm battle and we may have had too much space but it worked to our advantage allowing us to get the Group Move mechanism figured out before we started getting into Approach and Combat.

Reserve Column
The Prussians were on the attack and started in the Village on their left.  The reserves contained the Prussian Grenadiers but we did have a mix of Conscript or 2nd rate infantry which have an interesting activation method.  

Prussian moving through the Village


As we do in SDS we use the measurement sticks for Very Short, Short, Medium and Long ranges.

Matt moving his Prussians forward

Both the French and Prussians had conscripts so in order to activate them you roll an Average Die with the activation dice.  The average die provides the Quality at that particular time of rolling.  So it can change on you during the battle.  Pretty clever mechanism.

Bavarian 2nd rate troops

During the battle your units will start to receive DIS or disorder hits.  When any unit hits 4 it is eliminated.  But as you accumulate them it effects your approach and combat.

Below you will see a Cavalry unit attempting to attack.  First they move into short range and will run through the Approach sequence.  It is possible that the attack can be checked or they could be counter charged depending on the approach rolls.  Once you successfully make an approach then you move into contact and then go through the combat procedure.  At first it seems little strange but once you get the hang of it you will find it pretty easy.

Moving into Approach range

Combat is much the same as Approach and the results are many.  Both getting disorder, defender getting a couple of disorders, retreat, breakthrough, etc.  Everything you would expect in a good set of Napoleonic rules.

Combat with both taking Disorder

Besides the Approach and Combat just activating is pretty cool.  So its your sides turn.  You will have a chance to move and fight all of your brigades.  Here is the catch.  Like in SDS if you roll any failures your opponent will have a chance to move a battalion as a reaction.  For example, I roll for my first brigade commander.  I roll three dice and I have one fail.  That means my opponent can move one unit using that one failed die.  If I failed with two die its gets worse.  Then my opponent can use two dice for any unit he wants to react with.  Plus I get one action and then I have to move to the next brigade because of the double failure.  A triple failure is of course much worse.

More maneuvering

There are many "chrome" features in DSLB that we did not use.  Like, units being Strong, Light, Elan, Determined, etc., sound familiar SDS players?  You will find a few familiar mechanisms from SDS but it is really a different Brigade feel.  Oh, and units are provided Skirmish levels.  When in approach you compare your SK rating, either 1, 2 or 3 against your opponents and if greater or worse it will give you or your opponent a extra advantage which I will not explain here.

So again this was not meant to get into a complete rules discussion or to be used as guide.  Matt and I found we did a few things wrong and will play test this again until we get it right.  So thanks to Matt for throwing it down. As we say, "you can't figure it out until you throw it down and play it."  So far we think its a fine set of rules and look forward to more upcoming battles.

Nice looking Nappy Battle
Thanks Matt for throwing it down!
Dan

Monday, February 27, 2012

SDS Spanish Campaign - 26 February

Yesterday, Sunday I hosted a session for those players that have not fought their two battles yet.  We had the following players show up.  Matt with his "Old Grognard" Line Veteran Grenadier unit, John W. with his Wild Highlanders, Eric played the British Light Infantry and Nate played once with a French Legere and then again with a French Line unit.  I filled in playing British Lights and then French Legere.  We still have a few players that need to get their battles in so we will be making them up next weekend.

I should be able to start to after action reports very soon and by next week hopefully wrap up the actions at Vimeiro so we can move on to Talvera's Portina Stream.  Here are some shots from yesterday.

Everyone had a great time.  We had food and drinks available and everyone got in their battles.  The scores for the Vimeiro Campaign will be tallied up and posted next week.  Our next location will be the Portina Stream at Talavera.

French Lights going up against Erics Brit Lights  

Eric's Lights in skirmish across the field.  

Matt's Grenadier "firing squad" taking down my Lights.

Eric's lights in action against Matt's Grenadiers.

Grenadiers busting town the door at the Tower

Nates' Lights taking the fence where we had some tough fighting.  

Matt's Grens fighting for the tower.  Those lights wouldn't let go.


My Rifles Captain jumped the fence and skewered a Voltigeur!

"Verbal fencing" by Matt and Eric with John watching on.

And them my Rifles Captain is shot by Nate's Legere.

Here we go, Eric crossing the open ground and taking down my Voltigeur.

I send some help, these became 1 and 2 of 5 that were shot in the battle by Eric's Lights.

My center was pinned by Lights in the Rocks across the field.  I couldn't get them released to help my left flank.

Another shot of the Rock line.

Ah, Bagpipes, here they come against Nate's large line unit.

Nate's force was so big it looked like a column.  Highlanders were not amused.

Legere and Lights Fire fight.  

Man I had this guy in my sights! And sure enough the group of Lights coming up shot this Voltigeur down too.

Highlander and French Line in a fire fight.

The Highlanders wounded two French Line with no losses to his unit.

Another view of Line and the Kilted ones going at it. 

French take the wall.

This fight ended up in a draw with time running out and nether side quit the field.