(1st
Edition)
Fast Play Rules for conducting River
Combat (A TSATF Variant)
By Dan Gurule and Jeff Baumal
It has been a few years since we started
modifying some rules that worked a little more smoothly with our favorite set
of Colonial rules The Sword and The Flame by Larry Brom. The main purpose of these rules was to keep them fast moving and play as close as possible to TSATF so
that players picked them up quickly. Another big influence was to retain
the flavor of the period as much as we could keeping those basic principles in mind.
This 1st Edition of Gunboat
& Dhow! (G&D!) will be followed by a booklet which will include scenarios with some new and advanced rules. When we say advanced rules, we don’t mean more complex
because we never want to bog down your games with too much detail. There
are some very good rule sets out there that can give you a little more
complexity to satisfy your own gaming styles.
The 1st Edition has 22 pages which
include rules, game play examples and a Quick Reference Sheet. You will also see some familiar pictures from various battles. They are
meant to cover river actions which would include units of Gunboats, Dhows and shore
batteries or amphibious operations which include actions with both river and troop units.
As an example of game play mechanics, as in normal TSATF when you
fire you use d20’s to hit, then draw cards for casualties. In G&D! it
works the same way. Depending on the gun you are firing you still use
d20’s. For damage, you still draw cards but in this case damage values are dealt out and face cards do various critical damage to your boat(s) or shore
battery. Gunfire on ground units is worked out using the normal
TSATF charts and rules.
Boat Data Sheets are available digitally. They provide everything you need to maneuver and fight your boat. There are so many types of boats that including them in a hardcopy of the rules
uses way too much paper. Once purchased, you simply send an email to the
Authors Dan or Jeff, and we will send them right out to you. These boat sheets are
pre-filled using boat data from the line of boats available from the Last Stand
Boatyard. These of course are provided in a format that you can modify to
fit your own flotillas. Plenty of Boat Data tables again based on these
boats will provide you a baseline for your own boats.
They are available in hard copy or
PDF. Please take a look at LastStandDan.com
for a copy.
If you have
any questions or comments please send them to Sgt. Guinness or myself. If
there is enough interest we will start a group to further enhance or explain
any rules, a place to provide your After Acton Reports, Scenario ideas, etc.
We hope you enjoy the rules and that they possibly help fill a gap in your current battles. Thanks and Remember to “Always Send a Gunboat!”
Daniel Gurule (Last Stand Dan)
Last Stand Boatyard
Rules and Boat website: laststanddan.com
|
Jeff Baumal (Sgt. Guinness)
Last Stand Boatyard
Rules and Boat website: laststanddan.com
|
Nice web site Dan!!!!!
ReplyDeleteLove the website Dan and plan to order some boats from you. Curious, I see you have run some games of The Men Who Would Be Kings. Anyway you might come up with a Gunboats and Dhows version of the rules for TMWWBK?
ReplyDeleteCheers,
Kim Allman
Wonderful site Dan, I love your boats. I would like to buy your riverrules, but since I am not familiar with the Sword and the Flame, I would like to ask you: do we need to know TSAF? can we play the game even if we don't know the rules of TSATF, or should we get TSATF first?
ReplyDeletethank you
Miltiades