Saturday, May 21, 2011

Hail Caesar!



Matt and I decided to play test the new Hail Caesar rules this weekend.  We had a great time.  Before we throw down a Club game we felt we really need to know the rules before you try to run a club game.  We did this with Black Powder and Regimental Fire and Fury and followed it up with a game at our Club days.  We will announce when we put this one on and will invite all to participate. So this is a high level after action report.  If you enjoy Black Powder you will enjoy Hail Caesar!

Telamon 225BC
The Telamon scenario was taken from Peter Sides, Ancient Battles booklet. For this first Hail Caesar battle we chose not to use much of the excellent chrome available to the units.  This battle was when two Roman Armies were heading off the Gauls who were taking their taking their loot back to their lines.  Matt took the Romans and I took the Gaul Warbands with plenty of Cavalry and Chariots
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Roman General Mattus Maximus

The Roman Divisions consisted of:
5 units of Legionnaires (Heavy Foot with Pila)
1 unit of Triari (Brave)
2 units of Italian Allies (Medium Infantry)
1 unit of Roman Cavalry (Heavy)
1 unit of Italian Cavalry (Light)
6 small units of Skirmishers
3 Generals (Leadership of 8)

The Gauls consisted of:
5 units of Warband (Medium Foot/Wild Fighters)
1 unit of Gastati (Medium Foot/Fanatic)
4 units of Cavalry (Heavy)
4 units of Chariots (British light chariots)
3 generals (Leadership of 8)

The Sequence is basically; Command, Ranged Combat and then Hand to Hand.  The Romans who were on the attack moved first.


Warband Charge!
Turn 1
It started with the Roman Left failing on their first attempt so no move.  The Roman right division rolls for one move to the Roman skirmishers moved forward.  In the Roman center, the Commander failed but a Commander in Chief may re-roll once per turn.  He rolls again and scores one move.  The Triari and Legions advance. No one was in ranged combat so the turn went over to the Gauls.

The Gaul Commander started his turn.  On the Gaul left he scored two moves do the Cavalry started their advance.  In the center the Gauls scored 4 moves and advances and the right scores one move. 

That ended turn 1 with no combat.


Roman Cavalry Right Flank


Turn 2
The Roman left attack scored three moves.  The Roman Skirmishers moved forward to flank support positions.  The Roman right also makes three moves.  Their cavalry are setting up a flanking attack on the Gauls left flank cavalry. Let’s see what happens.  The Romans right skirmishers are in range to shoot at the Chariots.  The fire with 3 dice and the Chariots save on 4+. 

 The chariots took a couple of hits 
but now it's Gauls turn.
Chariots!

It is the Gauls turn and they will start charging on all fronts.  When you are within charge range you get a free initiative move.  There are some interesting rules when in proximity of the enemy and the way you are facing.  It’s not quote a Barker zone but a little less restrictive way of maneuvering when in close. 
On the left flank the Gaul cavalry and chariots cleaned up the Roman Skirmishers.  The Gaul center engaged and pushed back the Roman center.  The Gaul right flank is now heavily engaged in combat.  At one point in the Roman center it was as Matt and I say, “Triari Time!” and they made a bold flank charge against the Gastati who were stuck disordered so couldn’t respond

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Triari Time! Flanking the Gastati


Turn 3
The Romans start with their initiative moves as the Gauls did last turn.  The Romans advance into combat. You can see in the pictures the Gauls are getting pushed back.  We had a situation where the Gaul cavalry were forced to retreat through the Gastati and disordering them both. The cavalry had lost the melee and were to retreat in disorder.  As the passed through the friendly unit you roll to see if they are disordered and sure enough they were also disordered. 

The Gauls were getting worn down by the Roman lines.  In Hail Caesar it’s pretty cool because the warband come on hard the first turn but if they don’t break the Romans then those blade will start taking their toll in the ongoing turns of combat.  Romans always fight with 7 dice. The Warband initially hit with 9 dice but after they remain engaged they reduce to 6.  Pila come into play when the Warband roll their saves (-1).

Fate was with the Gauls this time.  After many push backs they were still holding.  The Gaul left pretty much cleared their flank of Romans and the Chariots were making the flanking moves on the Roman center.  The center ended up in a swirling melee.  The highlight was on the last turn when the Triari failed to rout the Gastati and were also hit on the flank by heavy Gaul Cavalry.  That was the end of them when they took so many casualties that the Break Test was pretty much a non issue and they broke. 


Warbands getting Shaken (red)
Matt's After Battle Interview
What did you like about playing Hail Caesar?
“It was the ease and flow of the rules.  The mechanics are very simple. The rules are also written to be very flexible.”

What didn't you like or thought something needed tweaking or just better explained in the book?
“It's the rule of charging with the center of the formation having line of sight.  I think we figured it out but as we play more it should be easier to work out”.

Would you suggest these rules to other players and why?
“Definitely, you have to give them a try.  It is available through 'On Military Matters.'  Dennis provides excellent service.”

Are these similar to Black Powder or are there some differences?
“I really like them both and there are some differences.  Units stand longer in combat, rolling for hits and saves keeps everyone involved, cnc gets a re-roll, the break test are computed a little differently, supports are critical and they actually have a function on the battlefield, i.e., flank support, the break test results take your unit status into the calculation, Roman legions are steady and the pila actually comes into play, etc.  I had a great time.”

Tuesday, May 17, 2011

Latin American Aero Defensa (LAAD)

I just wanted to share some pictures from the LAAD show in Rio de Janeiro I attended earlier this year.  This show is always pretty good.  Many Defense companies come to show off their wares here in Rio.  As you may know Brazil is an emerging market so you had arms dealers from all over the World.  Anyway, here are some pictures you might enjoy.
Brazilian Colleagues
View from Rio Control Tower
Tavor Assault Rifle
Nice Rifle
Body Guard
Israeli Colonel
Hind!

West Wars 2011

West Wars 2011
Well it looked and felt like everyone had a real good time.  We had a great turn out.  Over 36 participants played in over 14 events.  I wanted to thank the General and Jeff for putting on the BBDBA tournament and for the CSGA guys that came up to play.  It was a lot of fun except for the idiot who brought Chariots to a “Knight fight.”  It was pretty embarrassing for me. We look forward to the next DBA competition. 
Preparing for Battle (BBDBA)

I hope everyone enjoyed the food. I really think it’s important that we have food available for these events.  First so we can keep people focused on their games and next to keep everything on schedule without people having to run out to get food and rush back. 
Black Powder Spain

So we pretty much had every period covered.  Ancients, Civil War, Napoleonic, World War II, SYW, Sailing Ships and Pirates!  We even sneaked in some Zombies.  Thanks to Ed, Dave, Doug, General, Jeff, Stan, John and Eric for throwing it down for West Wars!
Fighting Instructions

I have some pictures I placed on the CMH web group photo files and here on my Blog. 

General Brown

BBDBA

Flames of War

Pirates!?


Regimental Fire and Fury



Tarawa!


Zombie Master

Saturday, March 5, 2011

Making the Ambush Alley Battle Box

Ambush Alley Battle Box
  
I wanted to share with my Wargaming Colleagues how I built my Ambush Alley Battle Box.  I received a lot of complements (Thanks) and many questions on how I built it at Genghis Con.  So let me do a high level play by play with more pictures then words.  Feel free to contact me or just invite me to help if you need assistance coming up with your own ideas about building something like this.  The only set back is the storage of these boards.  I just cleaned out my garage so this board with my Spanish Countryside board will be hung on my Garage wall. 


Foamboard Bldgs

Stucco Texture

To be brief this is what I used for my 3 foot x 3 foot board to use with the very nice set of Modern Rules Ambush Alley.  Ambush Alley is typically played on a 2 x 2 board played one on one.  So a 3 x 3 was perfect for the 4 (USMC) on 2 (Insurgent) scenario I presented at Genghis Con.  I would also like to thank my Nephew Andrew Gurule (CMH Club Member) for his guidance on the terrain and the fire fight he was involved in at this location.  It’s not exactly modeled exactly but the main landmarks are found here.  The Cemetery, Police Station, Road junction and neighborhood were the main points and important to the scenario.  So the action simulated here is from the town of Huisaba near the Syrian Border and not far from the Euphrates. 

Road Build


Building the “Battle Box” took a lot of material to build.  The frame was made with 6” x 1” Pine.  A 3’ x 3’ plywood base was then screwed to the frame.  Then a ¾ inch sheet of Styrofoam was then cut and fitted to the base.  This makes it easy to plant trees and any other terrain items that need to be stuck into the ground and glued.  Then some plaster cloth formed on the foam and finally a thin layer of Hydrocal for texture.  I then used sand and dirt for ground cover and debris.  I think it all came out pretty good.

Roof sets



Cutting and gluing the buildings took the most time.  Again, great tips from Doug W. helped me so much.  Once I cut my first building I started getting into a groove and found I was getting quick with it.  Now these buildings you see are not perfect in any way.  Walls cut a little short, gaps between walls, windows not cut straight, etc., etc.  That is where Spackle came in!  Hiding the imperfections was easy but not necessary.  If you look close you can see a lot of imperfections which I felt brought Character.  The interiors for this combat were not important so not much detail went into interior walls and floors.  I didn’t bother with the roofs until the buildings were glued down and the walls were built.  Those roofs were a challenge.  You don’t know how far off you are with your measurements until you start trying to fit roofs onto the tops of buildings. 


Gap Filling

The other terrain tip was the use of Liquitex Stucco.  I pretty much stucco'd every exterior wall and roof top including the interior of the Box itself.  I love that stuff!

Scene Check


As I was building I kept putting my models down to get an idea of how it would look and provided me ideas for certain parts of the town section and scenario.

Believe it or not because of my job and time and travel it takes I must have completed 90 percent of this in the last 5 days before the convention working almost every evening till midnight.  It was worth every minute.  I was very pleased with the final result.  Well I don’t want to get long winded with all this.  I look forward to putting on a game at our Club Meetings and I am currently waiting for the new edition of Ambush Alley/Force on Force Rule Book which should be released soon.
Ambush Alley!





Ground Cover
Again, any questions or comments feel free to leave them in the comments below.  A few more pictures below.

Dan

Latches


View of Junction

View from Police Compound

Another View from Police Compound

Finished, wait where is the lid?


Peek into the Battle Box





Sunday, February 6, 2011

Doug's Workbench

Doug and I have been meeting at his house for some dedicated painting and project time.  If you have never been to Doug’s basement you could be amazed.  It is like a hobby shop with Wargame stuff in every scale, every time period (including Sci Fi), finished or in-process projects, board games in every nook and cranny.  His library of Military books is the largest private collection I have ever seen.  Pretty cool. 

Broken fence and corn stalks, how cool is that?


Anyway, we try and meet once a week to chat, listen to music and work on whatever projects we have in-process.  I have already learned a bunch of tips and tricks on making terrain, painting figures, etc.  It is always an enjoyable evening. 

Beautifully done!


I joked with Doug because he had some Artillery to paint up and he called it a “low hanging fruit” project.  I laughed because so far in my career at work or wargaming I found in my book there is no such thing.  There is always more to the project or the project changes that makes it a little longer to complete or a little more complex.  Well, I have to hand it to Doug, he finished this Artillery Batteries fairly quickly and I wanted to share a couple of pictures of what he completed and how cool they look.  They really look like diorama pieces.  Well done Doug!  I wished I had your attention to detail and patience.

Dan

More Gun Stands Doug painted and mounted